<?php
 return array (
  2 => 
  array (
    'id' => '1',
    'type' => '1',
    'macro' => 'train_type_speed',
    'init_level' => '0',
    'name' => '训练加速',
    'desc' => '研究后可缩减训练士兵的速度',
    'view_type' => '1,1',
    'desc_id' => '1',
    'order' => '1',
  ),
  3 => 
  array (
    'id' => '2',
    'type' => '1',
    'macro' => 'builg_merge',
    'init_level' => '5',
    'name' => '民居合成',
    'desc' => '研究后可提升民居合成等级上限',
    'view_type' => '2,2',
    'desc_id' => '3',
    'order' => '3',
  ),
  4 => 
  array (
    'id' => '3',
    'type' => '1',
    'macro' => 'build_place',
    'init_level' => '1',
    'name' => '民居建造',
    'desc' => '研究后可提升默认建造的民居等级',
    'view_type' => '2,2',
    'desc_id' => '2',
    'order' => '2',
  ),
  5 => 
  array (
    'id' => '4',
    'type' => '1',
    'macro' => 'tiger_symbol_add',
    'init_level' => '0',
    'name' => '虎符加成',
    'desc' => '研究后可额外增加每日领取虎符奖励',
    'view_type' => '1,2',
    'desc_id' => '4',
    'order' => '10',
  ),
  6 => 
  array (
    'id' => '5',
    'type' => '1',
    'macro' => 'soldier_merge',
    'init_level' => '5',
    'name' => '士兵合成',
    'desc' => '研究后可提升士兵合成等级上限',
    'view_type' => '2,2',
    'desc_id' => '5',
    'order' => '6',
  ),
  7 => 
  array (
    'id' => '6',
    'type' => '1',
    'macro' => 'soldier_camp_merge',
    'init_level' => '5',
    'name' => '兵营合成',
    'desc' => '研究后可提升兵营的合成等级上限',
    'view_type' => '2,2',
    'desc_id' => '6',
    'order' => '5',
  ),
  8 => 
  array (
    'id' => '7',
    'type' => '1',
    'macro' => 'soldier_camp_place',
    'init_level' => '1',
    'name' => '兵营建造',
    'desc' => '研究后可提升初始兵营建造的等级',
    'view_type' => '2,2',
    'desc_id' => '7',
    'order' => '4',
  ),
  9 => 
  array (
    'id' => '8',
    'type' => '1',
    'macro' => 'wood_production',
    'init_level' => '0',
    'name' => '木材产量',
    'desc' => '研究后提升每小时木材的产量',
    'view_type' => '1,2',
    'desc_id' => '8',
    'order' => '7',
  ),
  10 => 
  array (
    'id' => '12',
    'type' => '1',
    'macro' => 'iron_production',
    'init_level' => '0',
    'name' => '铁矿产量',
    'desc' => '研究后提升每小时铁矿的产量',
    'view_type' => '1,2',
    'desc_id' => '12',
    'order' => '8',
  ),
  11 => 
  array (
    'id' => '16',
    'type' => '1',
    'macro' => 'food_production',
    'init_level' => '0',
    'name' => '粮食产量',
    'desc' => '研究后提升每小时粮食的产量',
    'view_type' => '1,2',
    'desc_id' => '16',
    'order' => '9',
  ),
  12 => 
  array (
    'id' => '101',
    'type' => '2',
    'macro' => 'resource_limit',
    'init_level' => '0',
    'name' => '仓库上限',
    'desc' => '研究后可提升资源地仓库存储上限',
    'view_type' => '3,2',
    'desc_id' => '188',
  ),
  13 => 
  array (
    'id' => '102',
    'type' => '2',
    'macro' => 'durability_wall',
    'init_level' => '0',
    'name' => '城区耐久',
    'desc' => '研究后可提升城区的耐久度',
    'view_type' => '3,2',
    'desc_id' => '183',
  ),
  14 => 
  array (
    'id' => '103',
    'type' => '2',
    'macro' => 'durability_city',
    'init_level' => '0',
    'name' => '城池耐久',
    'desc' => '研究后可提升城池的耐久度',
    'view_type' => '3,2',
    'desc_id' => '184',
  ),
  15 => 
  array (
    'id' => '104',
    'type' => '2',
    'macro' => 'guard_lev',
    'init_level' => '0',
    'name' => '守军强度',
    'desc' => '研究后可提升城区及城池的守军强度',
    'view_type' => '3,2',
    'desc_id' => '185',
  ),
  16 => 
  array (
    'id' => '105',
    'type' => '2',
    'macro' => 'atk_reduce',
    'init_level' => '0',
    'name' => '物理免伤',
    'desc' => '研究后可降低城池及城区驻守部队受到的物理伤害（对友军也生效）',
    'view_type' => '3,1',
    'desc_id' => '186',
  ),
  17 => 
  array (
    'id' => '106',
    'type' => '2',
    'macro' => 'brain_reduce',
    'init_level' => '0',
    'name' => '策略免伤',
    'desc' => '研究后可降低城池及城区驻守部队受到的策略伤害（对友军也生效）',
    'view_type' => '3,1',
    'desc_id' => '187',
  ),
);
?>